| Knights of Legend |
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Alec McDowell
Level SevenCharismatic Hero 1 Fast Hero 2 Strong Hero 2 Soldier 2
strength 20 (+5) dexterity 22 (+6) constitution 14 (+2) intelligence -9 (-1) wisdom 12 (+4) charisma 20 (+5)
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| Vital Statistics |
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fort save +7 ref save +11 will save +1 action points 9 initiative +6 hit points 44
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touch ac 23 flat-footed 17 base attack bonus 4 melee +9 ranged +10 grapple +9
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| SKILLS |
* denotes maximum rank at current level. (#) denotes rank. |
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| Class Skills |
Cha Base (+5)
bluff + () diplomacy + () disguise + () gather info. + () handle animal + () intimidate + ()
Wis Base (+1)
listen + () profession + () spot + () survival + ()
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Dex Base (+6)
balance + () drive + () escape artist + () hide + () move silently + () pilot + () ride + () s.o. hand + () tumble + ()
Int Base (-1)
know. (tactics) +2 (3) demolitions + () navigate + () repair + ()
Str Base (+5)
climb + () jump + () swim + ()
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| Non Class Skills |
Int Base (-1)
investigate + () research + () search + () computer use + () decipher script + () disable device + () forgery + ()
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Wis Base (+2)
concentration + () treat injury + () gamble + () sense motive + ()
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| Other Class Skills |
knowledge (arcane lore, art, behavioral sciences, business, civics, current events, popular culture, streetwise, theology and philosophy) [int]
craft (mechanical, visual art, writing, structual.) [int]
perform (act, dance, keyboards, percussion instruments, sing, stand-up, stringed instruments, wind instruments) [cha] |
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| Talents |
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weapon focus At 1st level, a Soldier gains the Weapon Focus class feature, providing the benefit of the feat with the same name. The Soldier chooses a specific weapon. The soldier can choose unarmed strike or grapple as the weapon. The soldier must be proficient with the chosen weapon. The soldier adds +1 to all attack rolls made using the selected weapon. [Kukri]
weapon specialization At 2nd level, a Soldier gains weapon specialization with a specific melee or ranged weapon that he or she also has applied the Weapon Focus feat or class feature to. The soldier gets a +2 bonus on damage rolls with the chosen weapon. [Kukri]
melee smash The Strong hero receives a +1 bonus on melee damage.
improved melee smash The Strong hero receives an additional +1 bonus on melee damage. (+2 Total)
advanced melee smash The Strong hero receives an additional +1 bonus on melee damage. (+3 Total) |
| charm (females) The Charismatic hero gets a competence bonus on all Charisma-based skill checks made to influence members of his chosen gender. (Some characters are charming to members of the opposite gender, others to members of the same gender.) The bonus is equal to the character’s Charismatic level.
A Charismatic hero can only charm Gamemaster characters with attitudes of indifferent or better. The charm bonus can’t be used against characters who are unfriendly or hostile.
evasion If the Fast hero is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Fast hero suffers no damage if he or she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor.
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| Feats |
0/20 Purchased Feats. 1/1 Birthday Feats. |
| firearms prof. The character can fire any personal firearm without penalty.
exotic weapons prof. You make attack rolls with the weapon normally. [Kukri]
combat martial arts With an unarmed strike, the character deals lethal or nonlethal damage (the character’s choice) equal to 1d4 + the character’s Strength modifier. The character’s unarmed attacks count as armed, which means that opponents do not get attacks of opportunity when the character attacks them unarmed. The character may make attacks of opportunity against opponents who provoke such attacks.
two weapon fighting Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. |
| strong plus Gain two talents from Strong hero talent trees. (Improved & Advanced Melee Smash)
life learned Your number of skill points per level is based on Wisdom, not Intelligence.
brawl You gain a +2 proficiency bonus when using unarmed strikes. In addition, you can make an unarmed attack as a minor action.
improved brawl When making an unarmed attack, the character receives a +2 competence bonus on his or her attack roll, and the character deals nonlethal damage equal to 1d8 + the character’s Strength modifier.
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| Inventory |
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Excalibur Pistol (Range Weapon) Does 2d6 +1 enhancement bonus to attack rolls and to damage. | Kukri x 2 Knife (Melee Weapon) Does 1d4 Crit Range 18-20 Slashing
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| Combat Quick Reference |
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Excalibur d20 + 11 ATK 2d6 + 1 DMG |
Unarmed d20 + 15 ATK 1d8 + 10 DMG |
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Kukri One Primary Hand d20 + 13 ATK 1d8 + 10 DMG |
Kukri Two Off Hand d20 + 13 ATK 1d8 + 10 DMG |
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